A paper from researchers at Microsoft Research and Hebrew University details a new, spline-based algorithm for transforming pixel art, such as that from early sprite-based games, into scalable vector images.
Johannes Kopf and Dani Lischinski’s paper titled “Depixelizing Pixel Art” describes an up-scaling technique that differs from other popular methods in ways that are particularly suited for the low-resolution sprites of classic games.
As a geek, I love the sound of this – but it’s also interesting to see whether the new research could have implications in photography world as well.
Read the full skinny at Gamasutra
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